- Screen Credit
- Software Supervisor for Production Software, Florida Studio (Orlando)
- Lead a team of several developers
- Developed Disney’s third instance for a 3D crowd animation system (“Attila”)
- This was used to animate all the battle scenes with the hun horses storming down a snowy landscape. This was a highly interactive program that allowed animators to stage characters and motions.
- A second derivate was produced that used billboard-animations of hand-drawn animations instead ( texture mapped animations). This was used, among others, for the palace scenes featuring thousands of entities.
- I developed a computer vision program that extracted outlines of hand-drawn animation characters.
- I developed an animation tool to animate and render Trees, as taken directly from a hand drawn layout. Alas, it was never used in production, as the Art direction changed.